Another year gone by. Not much going on but I thought I’d send the message out anyway.
So, as of just now Mortal Online is release on Steam.
Not much to say about it aside from that the Steam SDK has been implemented, some achievements were added.
Recently the movement speed curve has also been adjusted so lower dexterity characters have generally become faster.
Next up Magic Update?
The long awaited big patch that will introduce the second continent Sarducaa will finally release on this Sunday, May 17th 2015.
In addition to Sarducaa there will be new creatures, new things to discover, many more items, supposedly improved AI and a lot of stepping stones for other systems to be introduced in the future. Sarducaa will also bring with it the new Heat system that will force you to consider your surroundings more when moving around in the open.
It’s one of the – if not the the biggest content patches, I’d say, since release. But in my opinion people expect too many immediate changes from it and setting their expectations too high.
For me all the Sarducaa patch introduces is new things to explore including a new continent that is bigger than Myrland, a lot of other content to play around with, especially with the new creatures and hopefully improved AI. The rest for me is pretty much just a stepping stone and getting closer to the Magic Revamp and more actual content. The heat system will mostly apply to Sarducaas hot temperatures, Myrland will mostly stay temperate. I know that a lot of people expect miracle balance and things like that which was never what they said it would be about.
The patch also won’t just let you go over to Sarducaa in an instant, the community will have to combine their efforts to rebuild the Bridge between the continents for anyone to get over for the time being. This might as well take a prolonged time and turn into a slaughter fest. It will be interesting to see what the community does about it.
For a landmass I’m personally still more looking forward to Nordveld and the cold climate. Blainn and Kallard for life. 😉
They have also released a lot of lore for Sarducaa, which I have linked below.
Star Vault has already released the updated client as a standalone torrent for you to pre-load and the automatic patches for the patch system will go life on Sunday.
Be advised that the standalone torrent is not the best way to update and you won’t be able to use an updated client until Sunday so trying to update before that will render your client useless until Sunday.
Either way, if you have any opinion on this post it in the comment section.
I hope to see a few of you old timers back and new people are always welcome.
Join us on the community IRC channel and see you all on the continent, and before that on the bridge!
Summary of some of the features (More in the updates below):
- Sarducaa is approximately 85 square kilometers. Myrland is 64.
- We have added around 100 new NPCs and AI for you to encounter.
- 20 new titles for you to find.
- 30 new fishes have been added.
- 5 new fully craftable armors have been added to the game.
- 5 new songs have been added to the soundtrack
- There are 300+ new items to find.
- The internal patch notes have over 300 entries.
- We have added around 4 gigabytes of new content.
Update: The patch is now live.
Sarducaa Trailer: https://www.youtube.com/watch?v=ggu4D7K-LiM
Patch Notes: http://mortalonline.com/forums/threads/patch-notes-1-82-00-00-sarducaa.116395
Previous Development Updates:
Development Update 7 (Final)
Development Update 6
Development Update 5
Development Update 4
Development Update 3
Development Update 2
Development Update 1
Unity 5 just got release a bit ago and even the free Version (Personal Edition) includes all of the technical features of Unity Pro. So they did finally react to the cheap subscription fee that had many people go to Unreal Engine 4.
Unity 5 Professional Edition offers extended support and services, better team features, monthly free assets, access to beta version, the source code and more.
So far I haven’t had any problems letting Unity upgrade my old projects and automatically converting settings and code to the new conventions (aside from some third party plugins).
Announcement : http://blogs.unity3d.com/2015/03/03/unity-5-launch/
Comparison (Free vs. Pro): http://unity3d.com/get-unity?utm_source=unity3d&utm_medium=blog&utm_campaign=unity_5_launch_blog&utm_content=license
Shortly before this there was an announcement that Unreal Engine 4 is now also free.
So now Game Developers and other visual simulations developers both as a hobby and professionals have all the options available and can choose whatever they like to make awesome things.
This can only be a good thing and I’m looking forward to the amazing things this will bring us. And obviously my own development efforts. 😉
I’d like to invite you all to the official inofficial Mortal Online IRC channel located on Quakenet.
Quakenet is a big and established gaming network that has been around for decades. We also already have some people from the MO Community around having lively discussions and even Henrik joins in once in a while. This is your chance to change things up and be part of the crowd filling the community-driven channel.
The channel will be maintained by the community, this means for now I will be moderating it. I’ve been an active member of the Mortal Online community since April of 2008 and I’ve also been an official IRC moderator in the dawn of Mortal Online back on privnet from September of 2008 up to the Mortal Online open beta back in 2010.
Other users can prove themselves by means of activity and the way they conduct themselves and be promoted to moderators. Common sense rules and Mortal Online rules apply, but they will be enforced by the community and not some forum moderators who hardly know what IRC is and what’s actually going on. Aside from that everyone is welcome and free discussions and conversations are encouraged.
Trade is also welcome and if need be additional channels for specific means can be opened. I am looking forward to help with and promote events and other community activities in there.
The official IRC channel has been dying off because of server issues and lack of general activity and I’d like to revive direct community interaction in an open and “friendly” environment. I’ve also talked to Star Vault and if we get enough activity they will come by there as well.
IRC is still the best way to hold direct real-time conversations with a bigger group and community and still keep track of what has been said in the past.
See you over there!
General purpose server: irc.quakenet.org
Direct Link (needs IRC client installed): irc://irc.quakenet.org/mortalonline
List of servers: https://www.quakenet.org/servers
Browser chat: http://webchat.quakenet.org/?channels=#mortalonline
Channel search: https://www.quakenet.org/search
Pros (in comparison to the official IRC channel)
- More open discussions
- More active and fair moderation
- Big and established gaming IRC network
- It’s not (ex-)Stratics
Cons (in comparison to the official IRC channel)
- Not official
- No devs (Henrik has been around from time to time)
Connect to network: /server <server_address> – example: /server irc.quakenet.org
Join channel: /join (/j) #<channel_name> – example: /join #mortalonline
Register nickname: /msg Q HELLO <email_address> <repeat_email_address>
Identify nickname: /msg [email protected] AUTH <username> <password>
Change password: /msg [email protected] NEWPASS <old_password> <new_password> <repeat_new_password>
Register a channel: /msg R REQUESTBOT #<channel_name>
Help with Q(QNet bot): https://www.quakenet.org/help/q
From the Aegis Imperium to all old and new members, and all of our friends.
It’s now midnight AI and SV time. All other times are irrelephant, else we might as well just spend the whole day posting.
Unreal Engine 4 License and other goodies, like cloud hosting and support services for free for students on GitHub.
Install cloud applications in a single click
Business 3 plan (normally $49/month) for one year
Crowdsourcing and data enrichment platform
Access to the Crowdflower platform (normally $2,500/month) and $50 in worker credit.
Simple cloud hosting, built for developers
$100 in platform credit
Simple DNS management with one-click services and a robust API
Bronze hosted DNS plan (normally $3/month) for two years
Powerful collaboration, code review, and code management for open source and private projects
Micro account (normally $7/month) with five private repositories while you’re a student
Live programming help available 24/7
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.ME Domain from Namecheap
One year domain name registration on the .me TLD (normally $8.99/year)
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One year SSL certificate (normally $9/year)
Unified database as a service including search, key/value, graph, and events
Developer account (normally $49/month) while you’re a student
Screen sharing for collaboration in teams
Individual account (normally $9.99/month) while you’re a student
Email infrastructure as a service
Student plan (normally $4.95/month) for one year
Web and mobile payments, built for developers
Waived transaction fees on first $1000 in revenue processed
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Private builds (normally $69/month) while you’re a student
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Unreal Engine (normally $19/month) while you’re a student
Life is Feudal is a Sandbox, Full-Loot, MMORPG currently in development, and is most reminiscent of a blend of Wurm and Mount and Blade. You can read more about the game on their official website.
CelestialHell has rented a dedicated server and has set up Life is Feudal. Come join us, currently there is no password, but if it starts getting out of hand with pubs, we will put one on. I think pretty much everyone has access to the admin panel as well; meaning that if at any point the server crashes; one of us will be able to restart it.
servername: Pingperfect: Aegis Imperium
Sometimes it won’t show up in the game list, so to join you press the “~” key to bring up the console and type this in:
Come and play with us!
Just a bit ago the Unreal Engine 4 turned free for colleges and universities.
Unreal Engine Educational License
At the recent Unite 2014 the Unity team released a public beta of Unity 4.6. Which features the long awaited new GUI system.
The first Unity 5 beta build has been said to be sent to pre-order customers in the next few weeks as well.
Unity 5 Information
Also recently the Oculus Rift DK2 has been shipped to most customers. We’ve got a few in our lab as well. It has gotten a few upgrades since the DK1 but there are still some problems with it and sadly it’s gotten even more inconvenient in some ways for people with glasses.
Oculus Rift DK2 Information
And a kickstarter for Project PERCEPTION NEURON: Motion Capture, VR and VFX a wireless full body motion tracking system will end. Working with these kind of things and knowing what these systems usually cost – with way less features – this is pretty much a gift package if they can realize it. I’m tempted to get one myself for private use and development.
Project PERCEPTION NEURON: Motion Capture, VR and VFX Kickstarter
The Aegis-Imperium has started recruiting again. After a lovely dip in activity we have found new goals to achieve. We are looking for players that want to take on challenges of all sorts in Mortal Online.
Always wanted to know how the game works? Help out in figuring out how to cook? Or just looking for a cool bunch to hang around with and have some fun? Well what are you waiting for? Jump on mumble (and check out the forums) and join the Imperium…..
We get shit done (again)!
You can download mumble here