Mortal Online Steam Release

So, as of just now Mortal Online is release on Steam.

Not much to say about it aside from that the Steam SDK has been implemented, some achievements were added.
Recently the movement speed curve has also been adjusted so lower dexterity characters have generally become faster.

Next up Magic Update?


Steam Development Update 1

Steam Development Update 2

Steam Development Update 3

Steam Development Update 4

Sarducaa Release, May 17th 2015

The long awaited big patch that will introduce the second continent Sarducaa will finally release on this Sunday, May 17th 2015.

In addition to Sarducaa there will be new creatures, new things to discover, many more items, supposedly improved AI and a lot of stepping stones for other systems to be introduced in the future. Sarducaa will also bring with it the new Heat system that will force you to consider your surroundings more when moving around in the open.

It’s one of the – if not the the biggest content patches, I’d say, since release. But in my opinion people expect too many immediate changes from it and setting their expectations too high.

For me all the Sarducaa patch introduces is new things to explore including a new continent that is bigger than Myrland, a lot of other content to play around with, especially with the new creatures and hopefully improved AI. The rest for me is pretty much just a stepping stone and getting closer to the Magic Revamp and more actual content. The heat system will mostly apply to Sarducaas hot temperatures, Myrland will mostly stay temperate. I know that a lot of people expect miracle balance and things like that which was never what they said it would be about.

The patch also won’t just let you go over to Sarducaa in an instant, the community will have to combine their efforts to rebuild the Bridge between the continents for anyone to get over for the time being. This might as well take a prolonged time and turn into a slaughter fest. It will be interesting to see what the community does about it.

For a landmass I’m personally still more looking forward to Nordveld and the cold climate. Blainn and Kallard for life. 😉

They have also released a lot of lore for Sarducaa, which I have linked below.

Star Vault has already released the updated client as a standalone torrent for you to pre-load and the automatic patches for the patch system will go life on Sunday.
Be advised that the standalone torrent is not the best way to update and you won’t be able to use an updated client until Sunday so trying to update before that will render your client useless until Sunday.

Either way, if you have any opinion on this post it in the comment section.
I hope to see a few of you old timers back and new people are always welcome.
Join us on the community IRC channel and see you all on the continent, and before that on the bridge!


Summary of some of the features (More in the updates below):

  • Sarducaa is approximately 85 square kilometers. Myrland is 64.
  • We have added around 100 new NPCs and AI for you to encounter.
  • 20 new titles for you to find.
  • 30 new fishes have been added.
  • 5 new fully craftable armors have been added to the game.
  • 5 new songs have been added to the soundtrack
  • There are 300+ new items to find.
  • The internal patch notes have over 300 entries.
  • We have added around 4 gigabytes of new content.


Update: The patch is now live.

Sarducaa Trailer:
Patch Notes:


Previous Development Updates:
Development Update 7 (Final)
Development Update 6
Development Update 5
Development Update 4
Development Update 3
Development Update 2
Development Update 1
Lore Galore:
Sarducaa Stories
Sarducaa Lore
Torrent Download:
Sarducaa Standalone

Unity 5 Release and you get all the features for free, just as Unreal Engine 4 becomes free as well

Unity 5 just got release a bit ago and even the free Version (Personal Edition) includes all of the technical features of Unity Pro. So they did finally react to the cheap subscription fee that had many people go to Unreal Engine 4.
Unity 5 Professional Edition offers extended support and services, better team features, monthly free assets, access to beta version, the source code and more.

So far I haven’t had any problems letting Unity upgrade my old projects and automatically converting settings and code to the new conventions (aside from some third party plugins).

Announcement :
Comparison (Free vs. Pro):


Shortly before this there was an announcement that Unreal Engine 4 is now also free.



So now Game Developers and other  visual simulations developers both as a hobby and professionals have all the options available and can choose whatever they like to make awesome things.
This can only be a good thing and I’m looking forward to the amazing things this will bring us. And obviously my own development efforts. 😉

The official inofficial Mortal Online IRC channel

I’d like to invite you all to the official inofficial Mortal Online IRC channel located on Quakenet.

Quakenet is a big and established gaming network that has been around for decades. We also already have some people from the MO Community around having lively discussions and even Henrik joins in once in a while. This is your chance to change things up and be part of the crowd filling the community-driven channel.

The channel will be maintained by the community, this means for now I will be moderating it. I’ve been an active member of the Mortal Online community since April of 2008 and I’ve also been an official IRC moderator in the dawn of Mortal Online back on privnet from September of 2008 up to the Mortal Online open beta back in 2010.

Other users can prove themselves by means of activity and the way they conduct themselves and be promoted to moderators. Common sense rules and Mortal Online rules apply, but they will be enforced by the community and not some forum moderators who hardly know what IRC is and what’s actually going on. Aside from that everyone is welcome and free discussions and conversations are encouraged.

Trade is also welcome and if need be additional channels for specific means can be opened. I am looking forward to help with and promote events and other community activities in there.

The official IRC channel has been dying off because of server issues and lack of general activity and I’d like to revive direct community interaction in an open and “friendly” environment. I’ve also talked to Star Vault and if we get enough activity they will come by there as well.

IRC is still the best way to hold direct real-time conversations  with a bigger group and community and still keep track of what has been said in the past.

See you over there!


General purpose server:
Channel: #mortalonline
Direct Link (needs IRC client installed): irc://

List of servers:
Browser chat:
Channel search:


Pros (in comparison to the official IRC channel)

  • Community-driven
  • More open discussions
  • More active and fair moderation
  • Big and established gaming IRC network
  • It’s not (ex-)Stratics

Cons (in comparison to the official IRC channel)

  • Not official
  • No devs (Henrik has been around from time to time)


Important commands
Connect to network: /server <server_address> – example: /server
Join channel: /join (/j) #<channel_name> – example: /join #mortalonline

Register nickname: /msg Q HELLO <email_address> <repeat_email_address>
Identify nickname: /msg [email protected] AUTH <username> <password>
Change password: /msg [email protected] NEWPASS <old_password> <new_password> <repeat_new_password>
Register a channel: /msg R REQUESTBOT #<channel_name>
Help with Q(QNet bot):

Happy New Year!

Happy New Year2015
From the Aegis Imperium to all old and new members, and all of our friends.

It’s now midnight AI and SV time. All other times are irrelephant, else we might as well just spend the whole day posting.

GitHub Student Developer Pack including free Unreal Engine 4 license

Unreal Engine 4 License and other goodies, like cloud hosting and support services for free for students on GitHub.

Check it out.

Install cloud applications in a single click
Business 3 plan (normally $49/month) for one year

Crowdsourcing and data enrichment platform
Access to the Crowdflower platform (normally $2,500/month) and $50 in worker credit.

Simple cloud hosting, built for developers
$100 in platform credit

Simple DNS management with one-click services and a robust API
Bronze hosted DNS plan (normally $3/month) for two years

Powerful collaboration, code review, and code management for open source and private projects
Micro account (normally $7/month) with five private repositories while you’re a student

Live programming help available 24/7
$25 in platform credit

.ME Domain from Namecheap
One year domain name registration on the .me TLD (normally $8.99/year)
PositiveSSL from Namecheap
One year SSL certificate (normally $9/year)

Unified database as a service including search, key/value, graph, and events
Developer account (normally $49/month) while you’re a student

Screen sharing for collaboration in teams
Individual account (normally $9.99/month) while you’re a student

Email infrastructure as a service
Student plan (normally $4.95/month) for one year

Web and mobile payments, built for developers
Waived transaction fees on first $1000 in revenue processed

Travis CI
Continuous integration platform for the open source and private projects
Private builds (normally $69/month) while you’re a student

Unreal Engine
A complete suite of game development tools made by game developers, for game developers
Unreal Engine (normally $19/month) while you’re a student

AI Life is Feudal Server

Life is Feudal

Life is Feudal is a Sandbox, Full-Loot, MMORPG currently in development, and is most reminiscent of a blend of Wurm and Mount and Blade. You can read more about the game on their official website.

CelestialHell has rented a dedicated server and has set up Life is Feudal. Come join us, currently there is no password, but if it starts getting out of hand with pubs, we will put one on. I think pretty much everyone has access to the admin panel as well; meaning that if at any point the server crashes; one of us will be able to restart it.

servername: Pingperfect: Aegis Imperium

Sometimes it won’t show up in the game list, so to join you press the “~” key to bring up the console and type this in:


Come and play with us!

Small Update on Game Engines and Technology

Just a bit ago the Unreal Engine 4 turned free for colleges and universities.
Unreal Engine Educational License

At the recent Unite 2014 the Unity team released a public beta of Unity 4.6. Which features the long awaited new GUI system.
The first Unity 5 beta build has been said to be sent to pre-order customers in the next few weeks as well.
Unity 5 Information

Also recently the Oculus Rift DK2 has been shipped to most customers. We’ve got a few in our lab as well. It has gotten a few upgrades since the DK1 but there are still some problems with it and sadly it’s gotten even more inconvenient in some ways for people with glasses.
Oculus Rift DK2 Information

And a kickstarter for Project PERCEPTION NEURON: Motion Capture, VR and VFX a wireless full body motion tracking system will end. Working with these kind of things and knowing what these systems usually cost – with way less features – this is pretty much a gift package if they can realize it. I’m tempted to get one myself for private use and development.
Project PERCEPTION NEURON: Motion Capture, VR and VFX Kickstarter

Aegis-Imperium opening business again


The Aegis-Imperium has started recruiting again. After a lovely dip in activity we have found new goals to achieve. We are looking for players that want to take on challenges of all sorts in Mortal Online.

Always wanted to know how the game works? Help out in figuring out how to cook? Or just looking for a cool bunch to hang around with and have some fun? Well what are you waiting for? Jump on mumble (and check out the forums) and join the Imperium…..

We get shit done (again)!

You can download mumble here
Port: 36099

Battling the bots

toasterIn every MMO there are mundane tasks a player must do to progress. Usually these things are there because we don’t want instant gratification and you want to work towards something.

To take away the mundane parts a lot of people make use of handy macros and F2P accounts. Those are free and there are no choices in the actions so a simple script can take care of them. This often means that you get some disruption somewhere in the market ingame but also discourages others to compete while sitting behind there PC.

We have all seen what a lovely fish macro can do and we all have killed an afk miner with around 30 stacks of granum on him. The way Mortal Online tries to combat this is to restrict the mundane tasks in several ways. Changing the action itself. Playing around with stats in the hopes that it would discourage those that do not want to perform the task.

Although I applaud their actions I do believe there is a simple and elegant solution to the issue. Right now something like fishing / woodcutting / mining / stuff that you can macro cost an investment of around 10s and you can make tens of gold out of that 10s. Plus there are no skills that take more than 60 in its prerequisites  to perform better at your actions. This makes it so that a player can invest close to nothing and gain a bucket of rewards. Even worse is the fact that the 1s pickaxes do not drop if you die.

There is no way for me as a player to invest into equipment and skills to outperform the bots. If StarVault would invest into something like gathering equipment and some primary skills for gatherers one would be more hunted and at the same time get more rewarded for their work.  Make it so that F2P’s can still perform as miners but only if they invest into equipment to gain slightly more than we can now. And reward the paying players by giving them more options in the gathering professions.

These new type of gatherers will outclass the bots fast because after a couple of kills the investment isn’t worth the reward if you do not “actively” play your characters. It takes a small amount of coding but it sure as hell would fix a lot more…