I was browsing around the Mortal Online forums looking for new insights and opinions on the game. Next to the bickering and name calling there are some valid opinions and views on the game we all jumped into a long long time ago.
There still are many things that make me want to go back to playing the game. The amount of depth in some places make it a game where you as a player can lose yourself for weeks if not months, just trying to find out the next secret or goal that Star Vault has added for us.
Yet there are also many things that make me hate the design. So many things that just make my head spin out of control when I think about them. In this lovely piece I would like to take a look at the one-dimensional economy in Mortal Online.
After thinking about it for a while and discussing it with fellow players, there always was a great dislike for the multiple characters in Mortal Online. Every time I start up the game I need to think about what I want to do.
If I want to get materials for my Weapon-crafter I will log onto my Extractor and either mine or extract the mined materials into metals. After that I would need to log off and log back into my Weapon-crafter. He would make the weapons with a little bit of wood (bought or gotten somewhere) and his job would be done.
Then I would need to decide what to do next. I could log on to my Fighter to make gold. Could log on to my Woodcutter to get more wood. Log onto my Butcher so I can make materials for my Armor-crafter. And so on, and so on.
The thing that amazes me when thinking about this is the fact that every character of mine only has a single purpose. And not only that, but even when I want to dabble into trading, all my characters still only have one function. I could not entertain myself on any of my characters if I suddenly felt like I would want a small change of direction during playing.
- My Fighter gives me direct money and carcass for direct money (Butcher).
- My Butcher gives me direct money and materials for my Armor crafter.
- My Extractor makes metals for my Weaponsmith
- My Alchemist makes potions for my Fighter
When looking at this it really makes me irked. Why would it be so weird to let my Fighter have a chance to get resources to give to other characters? Or my butcher to get materials for other professions? Everything– trading and playing– in this game seems to be one dimensional. And as soon as I want to do something different I need to switch characters. Move them around and do a single task for a single moment.
Because of this I feel no attachment to my characters. I do not build a story. I might build a story for one character and use the rest the supply the story. This almost makes it sound like the game barely is an RPG.
Would the game ever change in this? It might as soon as they start adding more and more depth. More depth means the need for more playing types. Sadly it doesn’t automatically mean that more types are supplied by a single profession.
How do you feel when you start up the game? What do you think when you log onto your crafters?