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AoC config
Old 2009/04/21, 11:11   #1 (permalink)
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Default AoC config

As some of you might have noticed I have not been playing a lot of AoC after the new patch. The main reason for that was that the game was simply unplayable for me. Hit detection was terrible and very inconsistent and everything felt sort of laggy, even tho my fps/ping were fine.

So basically I started looking for configs that might make my gaming experience better and I found this:

Quote:
mat_picmip "0"
mat_antialias "1"
mat_aaquality "0"
mat_forceaniso "2"
mat_reducefillrate "1"
mat_hdr_level "0"
mat_bumpmap "0"
mat_specular "0"
r_lod "2"
r_rootlod "1"
r_decals "100"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "4"
r_dynamic "0"
r_3dsky "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_propsmaxdist "0"
r_worldlights "0"
r_renderoverlayfragment "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"

r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"

//Dual Core on/off buttons.

Alias dualcoreon "Host_thread_mode "1"; r_threaded_particles "1";r_threaded_renderables "1"; r_threaded_client_shadow_manager "1"; r_queued_decals "1"; r_queued_post_processing "1"; r_queued_ropes "1"; mat_queue_mode "2"; cl_threaded_client_leaf_system "1"; cl_interp_threadmodeticks "1"; cl_threaded_bone_setup "1"; bind f10 dualcoreoff"

Alias dualcoreoff "Host_thread_mode "0"; r_threaded_particles "0";r_threaded_renderables "0"; r_threaded_client_shadow_manager "0"; r_queued_decals "0"; r_queued_post_processing "0"; r_queued_ropes "0"; mat_queue_mode "0"; cl_threaded_client_leaf_system "0"; cl_interp_threadmodeticks "0"; cl_threaded_bone_setup "0"; bind f10 dualcoreon"

bind F10 dualcoreon

snd_mix_async 1

//choke related commands
cl_updaterate 60
cl_cmdrate 80
rate 25000
cl_interp 0.016
cl_interp_ratio 1

mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


hud_centerid 0
hud_deathnotice_time 2
hud_saytext_time 6

cl_lagcomp_errorcheck 0
cl_lagcompensation 1
r_drawmodeldecals 0
r_maxmodeldecal 0
cl_show_splashes 0
cl_rumblescale 0
cl_wpn_sway_interp 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_maxcount 0
g_ragdoll_important_maxcount 0
g_ragdoll_maxcount 2
flex_smooth 0
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_teeth 0

mem_min_heapsize 64
sv_robust_explosions 0
muzzleflash_light 0
fps_max 70

lod_TransitionDist 256

ai_expression_optimization 1
mat_forcehardwaresync 0
smoke_trail 0
It should increase your FPS quite a bit and make hit detection better. Also it has a dual-core optimization (pressing F10 in the game toggles it on and off).

Furthermore, one thing you will have to tweak on your own, since it depends on your PC, is your "choke" and "loss". A guide for that can be found here:
Fish Tank Clan: Content / CSS / Fix CSS Lag: Choke Loss and Ping


To make this work you need to:
a) make a new Notepad file
b) copy the config (everything inside the quote) into the file
c) save it as autoexec.cfg
d) put the file in: C:\Program Files\Steam\steamapps\"your user name"\age of chivalry\ageofchivalry\cfg

I also uploaded my cfg file to the dropbox, so if you don't want to change anything, just take it from there and copy it into the directory given above. If you wish to edit the cfg file, simply open it with Notepad.


Edit:
After putting this config in, I went into the /SS/ server to test it out. I played with a longbow man and had about a 3/2 kill ratio by the end of the round. Everyone on the server was from their clan and I think they are fairly good players. Nothing remarkable, but before the new conf I had a hard time getting a positive ratio.
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Last edited by LightsabeR; 2009/04/21 at 11:14..
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Old 2009/04/21, 11:51   #2 (permalink)
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Thx Lightsaber!

I´ll surely test it when i have enough time.
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Old 2009/04/21, 12:14   #3 (permalink)
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Thanks a lot Lightsaber, I've actually experienced a drastic performance decrease after the new update, I'll try this out.
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Old 2009/04/21, 14:24   #4 (permalink)
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Thanks LightsabeR

I´ll surely try this config out - hit detection is way too much just terrible for me.
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Old 2009/04/21, 14:57   #5 (permalink)
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I gotta say tho that it's still very annoying to play against laggy people. You can have the best settings possible, but if the guy you are trying to hit is suffering from network or hardware lag (or both), then it really won't matter.
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Old 2009/04/22, 07:08   #6 (permalink)
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Hey, thanks LightsabeR!
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Old 2009/04/22, 08:55   #7 (permalink)
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AoC runs really better with this config, but now every time I start the game I need to set quality of textures and models to low, what line in the config modifies those?
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Old 2009/04/22, 09:28   #8 (permalink)
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Try changing these to "0"

mat_antialias "0"
mat_forceaniso "0"
mat_reducefillrate "0"
r_lod "0"
r_rootlod "0"
r_shadows "0" <- turns shadows off, don't know if you wanna do that.

r_decals "50" <- changed from 100 to 50. It's the number of arrow holes, sword marks ect that is displayed on the map. I guess you could turn it even lower, but I don't think it gives a very big performance boost.
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Old 2009/04/23, 11:42   #9 (permalink)
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Will try it out later on.
Right now I don't really need it.
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Old 2009/04/24, 12:30   #10 (permalink)
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Very interesting. I got competitive in TF2 so I really haven't played much AoChiv in well a while: (
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