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Age of Chivalry Server |
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2008/12/28, 23:39
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#1 (permalink)
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Senior Member
Rathius is offline
Posts: 1,505
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Age of Chivalry Server
Alright, we have multiple AoChiv servers, I'll try to keep the list up to date..
None of the servers are dedicated 24/7, but they are there so people know whom to ask if we need one for our own usage.
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Naraku
Location: US East
IP: 68.45.253.186
Name: Aegis Imperium - FF On
Public - Friendly Fire
Rathius
Location: US Central
IP: rathius.game-host.org
Name: Aegis Imperium - FF On
Public - Friendly Fire
catmorbid
Location: EU
IP: 84.250.37.157
Name: Aegis Imperium
Public - Friendly Fire - Boxing - 2x Health - 50% Faster Sprint - Buffed Knight vs. Projectiles - No Warm up - No Voice
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Last edited by Rathius; 2009/05/24 at 17:48..
Reason: increased lisibility
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2008/12/28, 23:41
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#2 (permalink)
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Elder Of Noobs
mikesanimation is offline
Location: CALIFORNIA
Posts: 358
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Yay!
Woot I am so excited! Now we just need to make a mod that actually uses coll detection instead of guns that shoot at each other!
And I get good ping!
Good job!
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2008/12/29, 00:03
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#3 (permalink)
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Senior Member
Rathius is offline
Posts: 1,505
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There was some light discussion on the possibility of a mod, with all of the code-monkies we have floating around here, lol....
And as noted at the end of the post I've done some 'light' modding if you want to even call it that to adjust gameplay.
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2009/01/17, 11:05
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#4 (permalink)
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Guild Member
Necromantic is offline
Posts: 2,167
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You lost the server. AAAHHH!!!
Btw. seems like I was right with playing AoC is good for training for MO. Henrik said the combat is a bit similar or at least maybe just because of the FPV and for the first time he was pretty good yesterday. So maybe his Mortal training helped him or he was just lying about it being his first time. :P
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2009/01/18, 03:21
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#5 (permalink)
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Guild Member
Shinzon is offline
Posts: 3,935
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Henrik said this about AoC:
Quote:
<HenrikNystrom> Ive plaid 2 matches now, and got 1st place about 90% of the rounds, I thought the guys in here was pros? hehe
[19:05] <Shinzon> I bet it wasnt... You snuck out and got practice beforehand XD
[19:05] <HenrikNystrom> hehe no actually my first 2 sessions
[19:05] <Shinzon> Next time you get some free time... I'll be sure to lob yer hed off 
[19:05] <HenrikNystrom> but I have to say, MO is not far from it, and ive plaid alot mo
[19:05] <HenrikNystrom> MO is just more advanced
[19:05] <Shinzon> With the timing, and the "Charge Up" ?
[19:06] <Shinzon> I like the degrading stamina, it's graveley needed in AoC
[19:06] <Shinzon> Though one thing: AoC uses tracers to approximate a swing, so it's a fan of tracers, and it gets stupid when an enemy gets inbetween them. Does mo uses tracers or hit boxes to track the weapon?
[19:07] <HenrikNystrom> well in mo you click and hold or are able to if you want
[19:07] <HenrikNystrom> but yes similar to the timings in a way
[19:08] <HenrikNystrom> but there is diff stances to count in as well
[19:08] <HenrikNystrom> we have smart traces, I would say much more realible than the ones in aoc now
[19:08] <Shinzon> snart traces?
[19:08] <Shinzon> smart*
[19:09] <HenrikNystrom> yes
[19:09] <HenrikNystrom> I would not say there are smart traces in aoc
[19:09] <Shinzon> What makes a trace smart? 
[19:09] <HenrikNystrom> we worked on that for a year or even more
[19:09] <Shinzon> oh woa...
[19:09] <HenrikNystrom> oh hehe, well you could do traces in a million diff ways
[19:09] <HenrikNystrom> we tried about 1000
[19:09] <HenrikNystrom> and just got to a very good solution
[19:10] <Shinzon> nah, in AoC; they are just spawned at regular intervals. So if you swing, and move your mouse with the direction of spawning; if you look at the resulting tracers, there are holes in them as wide as a barn.
[19:10] <HenrikNystrom> when it looks like you hit someone you offten do so in MO, even with lag, in aoc I noticed a huge delay and holes in the trace
[19:10] <Shinzon> Yeah
[19:10] <HenrikNystrom> but it looks like the traces are like a thin shot of traces at a milli second
[19:11] <HenrikNystrom> making you miss if you turn around when to shoot the traces
[19:11] <HenrikNystrom> and makign it not realible
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So if you can master AoC; essentialy you get a head start in MO.
Last edited by Shinzon; 2009/01/18 at 03:24..
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2009/01/18, 03:56
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#6 (permalink)
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Senior Member
Eonwe is offline
Posts: 183
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I think that AI has a good headstart in MO considering we are the only MO guild that actively plays AoChiv. We've made each other better through the time we've practiced, so lets hope it brings us an early edge in-game.
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2009/01/18, 07:51
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#7 (permalink)
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Senior Member
Rathius is offline
Posts: 1,505
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I have the server back.
You should see it listed with Aegis Imperium... if not the original server information (first post) still applies. I figured if we're going to get more people playing, I'd leave the voice chat on this time though.
I'll look around for addons tomorrow I think. Things like the stat tracking and whatnot that we've seen on other servers.
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2009/01/18, 10:24
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#8 (permalink)
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AI Sex Slave
Lachrymose is offline
Posts: 799
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we should get henrik to try out PVK2 and see if he says that's even more similar to MO's combat. it has directional attacks and i believe you can "charge" them as well iirc. i know most of us like AoC more for some reason, but PVK2 is still pretty fun and the combat is more advanced, so if we're going to be practicing for MO, i'd say it would be good to practice PVK2 as well.
__________________
 "When you know that your time is close at hand
Maybe then you'll begin to understand
Life down here is just a strange illusion..."
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2009/01/18, 18:52
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#9 (permalink)
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Senior Member
Rathius is offline
Posts: 1,505
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More downloading, yay! Though I spose it won't require the extensive download as it is for AoC dedicated server.
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2009/01/18, 20:02
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#10 (permalink)
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Guild Member
Necromantic is offline
Posts: 2,167
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I still have PVK2 installed, but never actually played it.
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