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R.I.P.
Stump is offline
Location: Lithuania, Druskininkai.
Posts: 2,026
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Well, after finishing it, the game doesn't look that bad as I hoped. Core features are very well made, the shooting and fights, and AI.
First Impression I got about the game was pretty good. I got into menu, I see some nice views, menu is not buggy and does not stuck like it does in Tom Clancy's games for example, that are clearly made for Consoles. I got the first mission, love thed the objective description, everything looks clear and then I press the "Enter". Then see interesting movie with just fucking great music that makes you move in your chair. First minutes in the game were about getting to know controls and game. Tutorial is TERRIBLE. Actualy, I would call that tutorial a more advanced one, teaching more how to complete the missions instead of how to actually play the game. Some kind of tutorial mission like in CoD 4 would be very nice. So, for a first impression, after viewing all hyping up videos and reading all let down posts, I would give it a 8/10.
Graphics. Alot of people complained about them as being bad. Honestly, I think they are just a whining bitches. Graphics are better than most of the games out there, also having in mind that the style ofthe game is Sandbox, where you have to load huge areas of the world. I read somewhere that the more detailed and realistic graphics are, the more our brain finds a things that are "not right". While Crysis graphics are totaly awesome, I heared about it complains of not being that good, more than about Sims for example, and sims are focusing more on the life simulation.
But I carried myself away, the graphics in this game may not look good when you try to look at every pixel, but the bic picture and feeling of being a soldier is really the best I ever seen. And who looks at every single pixes when you play the game anyway? Effects look great, and overall, devs put alot of time working with real soldiers that seen the combat and really created the game in which it makes you really feel like a soldier. The work on making player to feel as really being a soldier was almost perfect.
Now the thing that was alitle bit dissapointing, was that in the distance you could spot the enemy much more easier than in the grass right around you. This was mainly because there was no grass in the distance, so nor enemy nor you could hide in it (though AI still acts like you would be in the grass). If you don't like that, then you will soon forget about it anyway, when you will get a mission in the night... Shit will drop to your pants from such spectacular and realist view.
So, I would give a 9,5/10 to this game for graphics. It really made me feel like I am in there.
Sound: I am very impressed. Very high quality sound effects, you not only hear but it looks like you can feel the wind around only from the sound and enviroment you see around yourself. When things explode, you can hear peaces of things and dirt comming down on the ground, if something explodes near you you get most realistic sound glumming effect I ever heared. You hear when bullets fly through your head, and your smaller thinger automaticly pres ctrl to crouch, or even Z to hit the deck. I have no complains with voice acting, honestly I don't know where could I point my finger and say "this could be better" on the sound in general. I will give 10/10 for the sound.
Gameplay and features.The core game features like shooting and stuff were polished really well. Bullets loose their trajectory when you shoot them so if you are being the sniper then you really have to look at all those numbers on a scope that in other games you had no idea why they are even there and calculate not only speed of bullet, but the trajectory too. Running and speed looks and feels really realistic, though there was an annoyances when you could not just walk over a simple little rock, because you cannot jump over them. I read somewhere that people didn't liked transports controls, but I remember that devs said that they also put alot of time in trying to make controls for these cars as realistic as possible. So far I disliked only handling a helicopter, but shooting looked like it cannot be more realistic. Actualy, I have no opinion on cars control. One more thing wrth mentioning is that I liked that at least those transport wehicles get realistic damage. For example, if helicopter was pretty low to the ground and you shoot him down, he gets down but does not automaticly explode. Even the helicopter crew could still crawl out and fight.
Now here comes the bad part....
1. Controls. Definetly the game was made for a Console controls, and when making a PC game the controlls just were set on other buttons, this way making them just feel wrong. I think they really needed to work more on this, maybe add more actions. As it is now, you have alot of squad tactical commands, but most of the time you don't use them because giving the orders totaly confuses your hand, and you cannot do anything else except for making an order (because you have to use wasd keys, which are also used as movement keys. Definetly import from console joysticks...).
2. Also some order doesn't work how they are supposed to work, or at least when I give the order, my squad mates don't do what I expect them to do, like Move there or defend that grid. Lots of the times the time they stuck somewhere between the stones.
3. You really get this good feeling when you go around, you get hit and then you can bleed to death, even if bleeding is stopped if you were hit in specific part of the body, you will get the consequences for this. All this atmosphere is being screwed up when medic comes to you and fixes everything in five seconds. God, I mean the ot so far in making this game realistic, then why screw up with patching of wounds? Taking to stop the bleeding should take more time IMO, also the wounds could not be fully healed. I think you should still keep the effect.
4. You squad. Only four people? Wth... The "large" assault force is four teams of 4 people, three amphibies and two helicopters? Come on... Is this how wars are being fought novadays maybe? As I know, in Iraqi US marines are made of at least 9 people squad, are they lowered this number to make it easier for player to give commands over the field? Now that would be lame.... It just looks like everything was built around 4 people squad. Allies move in 4 people squad, if you look carefuilly, you will see that enemy forces are also made of 4 people squads.
5. Freedom. You get not much of it. Maybe because all missions have straight objectives, and I disagree here with Lightsaber that if you do not follow the checkpoints you will loose. It's more like you get a secondary objective to destroy those mortars on the hill, because your primary objective is to protect those armored wehicles. You can do that the way you like it, but if your wehicles get destroyed then you loose. It's not that artificial restrictions limits you, but mission objectives. So IMO the game lacked more missions requiring improvisation and thinking about all tactics for yourself. It just looks like devs do not want to give us a responsibility to command more than these 4 people.... As I remember, in OPF you first begin as a simple private and get up from ordering little squad, to even bigger groups of soldiers.
6. Missions. So I continue from the last thing, missions were quite boring and lacked of improvisation. Devs don't want to give you more leadership, also you will not get much chance to get into any wehicles. In First part of the game, you even had specific missions with AA wehicles, tanks, AH-64 and etc. Now is it a game developers, or is it the war advanced so much, that such things does not happen in OFP2?
So, in general the core features that was worked hard on like shooting, really are great. But in trying to make game as realistic as possible, alot of important things were forgot and alot of tweaking and especialy remaking some features would best thing to do. So it get's 6.5 from me.
So, in general I think the game is really having a good ground and core features. Though it's not finished, and some things definetly were sacrifice for more gain in the market. If devs will continue to work on this game, I think it can become really great product and war simulator. For such players like me, when simple CoD4 running and gunning slaughter does not give any pleasure anymore, and when we want more of a challenge, this game is really playable and probably you will enjoy it as I do. But this game is not for everyone. General vote for me would be 8. It's still the game really worthy of try and be enjoyed.
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The only limitation for human is universe laws and immagination.
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